Learning Design Studios

STUDIO602 Team presentation

Collaborative inquiry teams for pedagogical innovation

A Design-Inquiry approach where academics collaborate to develop techno-pedagogical innovations in their domain of practice:

  • Document and articulate CONTEXT
  • Start with a PEDAGOGICAL CHALLENGE
  • Utilise DESIGN INQUIRY MODEL
  • Form COLLABORATIVE Teams

Design Inquiry Model (DIL)

Imagine

  • Define an educational challenge

Investigate

  • Analyse context, identify pedagogical approach

Inspire

  • Examples & Design Principles

Ideate

  • Conceptualise a solution (Storyboard)

Prototype

  • Rapid implementation

Evaluate

  • Assess design against objectives, improvement ideas

Reflect

  • Document design, impact & outcomes
The design inquiry of learning cycle (Mor, Mogilevsky, 2013).
Yishay Mor outlines the Design Inquiry Model for Learning Design (Mor, Mogilevsky, 2013)

A recent (2022) presentation by Yishay Mor on Participatory Educational Development in Higher Education

Proposed Project Timeline:

Semester1

• Learning Design Collaborative Studio Workshop1

• Learning Design Collaborative Studio Workshop2

• Revised Project Proposal

• Project Design and Development

• Weekly COI Team Meetings (MS Teams or Slack for Team project management, Edublogs for Team reflection & Journal)

• Learning Design Collaborative Studio Project Plan Showcase and Feedback

Semester2

• Learning Design Collaborative Studio Workshop2

• Project Implementation

• Weekly COI Team Meetings (MS Teams or Slack)

• Project Evaluation

• Learning Design Collaborative Studio Showcase

• Learning Design Studio Case Study and Bespoke Workshop Development

• Project Bespoke Workshop

An Introduction and Welcome to the Learning Design Studio Workshops

https://doi.org/10.26188/22056755.v1

REGISTRATION

Workshop1:

Establish Team Collaboration

Design-Based Research

Cochrane, T. (2022). A Design-Based Research Framework to Guide Curriculum Design. University of Melbourne. https://doi.org/10.26188/61efc1d462de2 

Analysis & Context

Design Principles

Design Thinking

Design Frameworks/Templates

  • AmL the Authentic Mobile Learning model
  • DTML the Design for Transformative Mobile Learning framework
  • DTML/Activity Theory Template, Spreadsheet
  • ABC Design Framework based upon the ‘Conversational Model’
  • DBR PADLET Template – ‘Remake’ to create your own version

Peer Feedback on Design Proposal

Workshop2:

Prototyping

  • Design/Develop the first iteration of your innovation/intervention

Design Thinking

  • Storyboard/Scenario
  • PADLET/MIRO

Design Frameworks/Templates

  • AmL the Authentic Mobile Learning model
  • DTML the Design for Transformative Mobile Learning framework
  • DTML/Activity Theory Template, Spreadsheet
  • ABC Design Framework based upon the ‘Conversational Model’
  • DBR PADLET Template – ‘Remake’ to create your own version

Project Timeline & Milestones

  • Put dates to projected milestones of the project
  • Gantt chart or Table of Milestones

Stakeholder Feedback – Focus Groups

  • Develop stakeholder feedback questions or questionnaire
  • Ethics consent application
    • Consent Forms and Participant Information Sheet

Workshop3:

Evaluation and ReDesign

  • Measuring impact of initial implementation
  • Revisit your Design Principles and iteratively redesign your innovation/intervention
  • Developing a SOTL output from your project

References

Beetham, H., & Sharpe, R. (2019). Rethinking Pedagogy for a Digital Age: Principles and Practices of Design. Taylor & Francis. https://books.google.com.au/books?id=qUueDwAAQBAJ 

Cochrane, T. (2022). A Design-Based Research Framework to Guide Curriculum Design. University of Melbourne. https://doi.org/10.26188/61efc1d462de2 

Cochrane, T. (2022, 27-30 June). An Agile Framework for Designing Authentic Mobile Learning: The Authentic Mobile Learning Triangle [Poster]. HERDSA2022, Melbourne Convention Centre. https://doi.org/10.26188/20103506.v1

Cochrane, T., Narayan, V., Aiello, S., Alizadeh, M., Birt, J., Bone, E., Cowie, N., Cowling, M., Deneen, C., Goldacre, P., Sinfield, D., Stretton, T., & Worthington, T. (2022). Analysing Mobile Learning Designs: A Framework for Transforming Learning Post COVID. Australasia Journal of Educational Technology (AJET), 38(4), 1-21. https://doi.org/10.14742/ajet.7997 

Mor, Y., Mellar, H., Warburton, S., & Winters, N. (2014). Practical Design Patterns for Teaching and Learning with Technology. SensePublishers. https://doi.org/https://doi.org/10.1007/978-94-6209-530-4 

Mor, Y., & Mogilevsky, O. (2013). The learning design studio: collaborative design inquiry as teachers’ professional development. Research in Learning Technology, 21. https://doi.org/10.3402/rlt.v21i0.22054 

Reigeluth, C. M., Beatty, B. J., & Myers, R. D. (2016). Instructional-design theories and models, Volume IV: The learner-centered paradigm of education. Routledge. https://www.routledge.com/Instructional-Design-Theories-and-Models-Volume-IV-The-Learner-Centered/Reigeluth-Beatty-Myers/p/book/9781138012936