Immersive Reality

VR Paramedicine

(20-23rd June 12pm-2pm) 


Immersive learning environments cover virtual CAVEs, desktop computing environments, tethered and mobile head mounted displays, as well as augmented reality glasses and mobile smartphone based implementations. Immersive learning environments can also be enhanced through the use of positional, haptic, and biometric feedback. This is a rapidly developing technology, and policy makers need to be informed of where the technology is headed, what are the best current options, and how best to meet educational goals through the investment in the design of learning environments that utilise these technologies (Walker, Jenkins, & Voce, 2018). This showcase explores the applications of immersive reality to higher education contexts – in particular Clinical Health, and High Risk Informal Learning Environments from participants in the MESH360 and SOTEL Research Groups. The Bootcamp will include two F2F workshop options: exploring the potential of HMD XR, and exploring the potential of immersive cave environments.

The Immersive Reality (XR) Boot Camp will explore the application of Augmented Reality (AR) and Virtual Reality (VR) to teaching and learning. Concepts and example applications will be outlined in a pre-reading guide, an introductory Webinar, and illustrated by a Webinar panel of expert practitioners. This will be followed by a two-day F2F workshop where participants will explore both HMD and Immersive CAVE immersive reality experiences to generate ideas for designing/enabling student generated XR projects.

Zoom Link will be emailed to registered participants. 

Suitable for:

Anyone with a willingness to explore new online platforms and content creation using their own mobile devices. 

Program schedule:

  1. Pre Reading-Guide (Link)
  2. Intro Webinar (Monday) 1hr 12pm-1pm
  3. Webinar Panel of expert practitioners (Tuesday) 1hr 12pm-1pm
  4. Interactive F2F Workshop part1 (Weds) 2hrs 12pm-2pm
  5. Interactive F2F Workshop part2 (Thurs) 2hrs 12pm-2pm

Pre Reading Guide

Intro Webinar

Recording: Cochrane, Thomas (2022): Immersive Reality BootCamp Introduction Webinar. University of Melbourne. Media. 

Webinar Panel

  • Q&A discussion

Workshop Part1

  • F2F in the MDHS Digital Learning Hub exploring HMD XR
  • Collaborative PADLET (UoM)
  • 8 demo scenarios (15min each – 5min overview, 10min participant experience)
    • Demo1 – Performance Stress VR scenario
    • Demo2 – remote VR for High-Risk learning environments demo
    • Demo3 – Interprofessional scenario demo (SeekBeak)
    • Demo4+5 – VR Hub & MESH360 scenario demos
    • Demo6+7 – VR Plank & VR Heart demo
    • Demo8 – Virtual Egyptian Tomb demo

Workshop Part2

  • F2F in the Arts Digital Studio Immersive Spaces exploring Interactive Immersive CAVEs
  • Share examples in PADLET (UoM)
  • 4 demo scenarios – 2 per CAVE (60 min each, 5min overview + 10×5 participant experience)
    • Demo1 – virtual performance auditorium?
    • Demo2 – MESH360 demo
    • Demo3 – CAVE+Kinect Interactivity demo?
    • Demo4 – TBD
  • SeekBeak
  • Share examples in PADLET (UoM)
  • Survey Feedback
    • Feedback Survey QR code